Saturday, June 5, 2010

inky pinky

This is an ink in water type of thingy. The ink is pouring out of nothing, but I think the effect came together OK.

Used Houdini to sim a low res fluid, then advected about 1.1 million particles per pass. Had around 25 passes, brought those in through delayed load render and comped them together. If my math is right, that is around 27.5 million particles in total.

Friday, June 4, 2010


I never was quite fully satisfied with the way this came out the first time. So I basically redid the whole thing.

New fracture, new fluids, new particles.