Sunday, October 25, 2009

Bullet Tool test render

I made this tool in Houdini for procedural bullet holes. Rendered with Mantra, composited in After Effects.

Tuesday, October 20, 2009

"Sheriff" Dust Simulation v2

Rough Composite v2

Break Down

Used Maya to model the boot. Used Houdini for all the FX. Used After Effects to composite.

Thursday, October 8, 2009

Procedural Shader

Modeled in Maya. Shader was made 100% procedurally and rendered with Renderman.

Friday, October 2, 2009

For Rob and Kelly

I didn't use the correct camera, but I'll do one with fur later.