Thursday, December 10, 2009

Sky Replacement



Original Plate



color corrected BG plate, replaced sky, added rain fall, added rain hitting camera lens

Glasstastic


Original background plate


Diffuse Shadows


Caustics


Occlusion


Wireframe



Final Composite

I ran out of time for this assignment, but in the later I'm going to fill the glass with water, drop it, and let it shatter. Should be pretty sweet.

Wednesday, November 18, 2009

Sheriff Title WIP






This is a work in progress, but it is coming along. Eventually there will be a bird that flies into the scene, lands on the letters, when some dude tries to shoot the bird. Obviously he misses (or does he?), hitting the letters. You'll have to stay tuned to find out whether or not the bird gets it in the end.

I sim-ed out the bullet holes with dust and debris in Houdini using my custom tool. I brought the sim-ed files into Maya and rendered with Prman, (the dust was rendered as a separate layer using Mantra). I composited it in After Effects and added some additional cracks and breaks. Feedback is always appreciated.

Sunday, October 25, 2009

Bullet Tool test render





I made this tool in Houdini for procedural bullet holes. Rendered with Mantra, composited in After Effects.

Tuesday, October 20, 2009

"Sheriff" Dust Simulation v2


Rough Composite v2





Break Down


Used Maya to model the boot. Used Houdini for all the FX. Used After Effects to composite.

Thursday, October 8, 2009

Procedural Shader



Modeled in Maya. Shader was made 100% procedurally and rendered with Renderman.

Friday, October 2, 2009

For Rob and Kelly



I didn't use the correct camera, but I'll do one with fur later.

Tuesday, September 8, 2009

Dust simulation for "The Sheriff"

Rough Composite



Dust Layer



Dirt Chunks Layer

Thursday, August 13, 2009

Teleport test



This is a quick test done in After Effects. The background plate is busy and not properly lit, but you get the idea. This can probably be done better in Houdini, new version coming soon.

Monday, August 10, 2009

Sparks Test



Made in Houdini and After Effects

Saturday, June 6, 2009

Monday, June 1, 2009

Monday, May 18, 2009

Fluids Test

Test: converted a rigged character into particle fluids.