Monday, July 18, 2011
Friday, March 11, 2011
Friday, February 25, 2011
Monday, November 8, 2010
Thursday, October 28, 2010
Wednesday, October 20, 2010
Thursday, September 30, 2010
Dreamgiver Magic WIP
Theses are two shots in the film. The first one is done, and the second one is almost there. Just need to add the blast that happens from off screen.
Tuesday, September 14, 2010
For Murphy
Enjoy this little WIP.
Still needs some work. Hopefully I'll have something finished in the next week or so.
Still needs some work. Hopefully I'll have something finished in the next week or so.
Saturday, June 5, 2010
inky pinky
This is an ink in water type of thingy. The ink is pouring out of nothing, but I think the effect came together OK.
Used Houdini to sim a low res fluid, then advected about 1.1 million particles per pass. Had around 25 passes, brought those in through delayed load render and comped them together. If my math is right, that is around 27.5 million particles in total.
Friday, June 4, 2010
REDO
I never was quite fully satisfied with the way this came out the first time. So I basically redid the whole thing.
New fracture, new fluids, new particles.
Monday, March 15, 2010
Sunday, March 14, 2010
Tuesday, March 9, 2010
Saturday, February 27, 2010
Explosion WIP
Thursday, February 4, 2010
Thursday, December 10, 2009
Sky Replacement
Original Plate
color corrected BG plate, replaced sky, added rain fall, added rain hitting camera lens
Glasstastic
Wednesday, November 18, 2009
Sheriff Title WIP

This is a work in progress, but it is coming along. Eventually there will be a bird that flies into the scene, lands on the letters, when some dude tries to shoot the bird. Obviously he misses (or does he?), hitting the letters. You'll have to stay tuned to find out whether or not the bird gets it in the end.
I sim-ed out the bullet holes with dust and debris in Houdini using my custom tool. I brought the sim-ed files into Maya and rendered with Prman, (the dust was rendered as a separate layer using Mantra). I composited it in After Effects and added some additional cracks and breaks. Feedback is always appreciated.
Sunday, October 25, 2009
Bullet Tool test render
I made this tool in Houdini for procedural bullet holes. Rendered with Mantra, composited in After Effects.
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