Saturday, February 27, 2010

Demo Reel Update

Explosion WIP



Just wanted to show what I have been up to lately. Hopefully this should be all fully rendered by next week or so.

Thursday, February 4, 2010

Thursday, December 10, 2009

Sky Replacement



Original Plate



color corrected BG plate, replaced sky, added rain fall, added rain hitting camera lens

Glasstastic


Original background plate


Diffuse Shadows


Caustics


Occlusion


Wireframe



Final Composite

I ran out of time for this assignment, but in the later I'm going to fill the glass with water, drop it, and let it shatter. Should be pretty sweet.

Wednesday, November 18, 2009

Sheriff Title WIP






This is a work in progress, but it is coming along. Eventually there will be a bird that flies into the scene, lands on the letters, when some dude tries to shoot the bird. Obviously he misses (or does he?), hitting the letters. You'll have to stay tuned to find out whether or not the bird gets it in the end.

I sim-ed out the bullet holes with dust and debris in Houdini using my custom tool. I brought the sim-ed files into Maya and rendered with Prman, (the dust was rendered as a separate layer using Mantra). I composited it in After Effects and added some additional cracks and breaks. Feedback is always appreciated.

Sunday, October 25, 2009

Bullet Tool test render





I made this tool in Houdini for procedural bullet holes. Rendered with Mantra, composited in After Effects.